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Vol 39, No 1 (2013) Are They Climbing the Pyramid? Rating Student-Generated Questions in a Game Design Project / Grimpent-ils la pyramide? Évaluation des questions produites par les étudiants dans un projet de conception de jeux Abstract  PDF
Jason Paul Siko
 
Vol 40, No 2 (2014) Co-Teaching an Online Action Research Class / Co-enseignement et classe de recherche-action en ligne Abstract  PDF
Brent G Wilson, Jennifer Linder VanBerschot
 
Vol 40, No 3 (2014) Designing for Learning Engagement in Remote Communities: Narratives from North of Sixty / Concevoir pour favoriser la participation active à l’apprentissage dans les communautés éloignées : récits d’Au nord du soixantième parallèle Abstract  PDF
Aaron Doering, Jeni Henrickson
 
Vol 42, No 1 (2016) Leaving the Nest: The Evolution of CHRPP (the Course of Human Participant Protection) | Quitter le nid : l’évolution du cours d’éthique sur la protection des participants humains Abstract  PDF
Denise Stockley, Laura-Lee Balkwill, Carolyn Hoessler
 
Vol 41, No 2 (2015) Implementing Game Design in School: A Working Example | Mise en œuvre de la conception de jeu à l’école : un exemple pratique Abstract  PDF
Dani C. Herro
 
Vol 41, No 3 (2015) A review of models and frameworks for designing mobile learning experiences and environments Abstract  PDF
Yu-Chang Hsu, Yu-Hui Ching
 
Vol 38, No 1 (2012) A Symbiosis Between Instructional Systems Design and Project Management / Une symbiose de la conception de matériel pédagogique et de la gestion de projet Abstract  PDF
Cheng-Chang (Sam) Pan
 
Vol 39, No 1 (2013) Course Design using an Authentic Studio Model / Restructuration de cours au moyen d’un authentique modèle de studio de design Abstract  PDF
Jay R Wilson
 
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