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Vol 42, No 1 (2016) Student communication and study habits of first-year university students in the digital era | Communication étudiante et habitudes d’étude des étudiants universitaires de première année à l’époque numérique Abstract  PDF
Eliana Esther Gallardo-Echenique, Mark Bullen, Luis Marqués-Molías
 
Vol 42, No 3 (2016) Playing and Learning: An iPad Game Development & Implementation Case Study | Jouer et apprendre : une étude de cas du développement et de la mise en œuvre d’un jeu sur iPad Abstract  PDF
Jennifer Jenson, Suzanne de Castell, Rachel Muehrer, Erin McLaughlin-Jenkins
 
Vol 41, No 2 (2015) Implementing Game Design in School: A Working Example | Mise en œuvre de la conception de jeu à l’école : un exemple pratique Abstract  PDF
Dani C. Herro
 
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